CUE CARD FOR "THE ELFIN KNIGHT"
Background: Scottish folk tale.
Length: 15-20 minutes.
Title: "The Elfin Knight." Scottish Fairy Tales. …
Characters:
Earl St. Clair
Earl Gregory
The Elfin Knight
The goblin.
Events and Setting:
1. The legend of the Elfin Knight is told.
2. Earl Gregory visits Earl St. Clair in his moor-side castle.
3. Gregory and St. Clair argue over hunting, because of the legend.
4. Gregory and St. Clair hunt, St. Clair with the clover on his arm.
5. Gregory follows the Elfin Knight, and St. Clair Gregory.
6. Gregory is bewitched by the Elfin Knight's ale.
7. The goblin tells St. Clair how to rescue Gregory, and he does.
8. The moor becomes inhabited: the Elfin Knight is gone.
The moors of Scotland.
Things to Keep:
1. For adults: "just a story to frighten the bairns."
2. The breathing of the monster under the enchanted circle.
3. The wings of the Elfin Knight's horse.
4. The Elfin Knight rides a "German" horse and cannot touch St. Clair because of the talisman.
5. The ale "foams" over the goblet.
6. The frozen elves and goblins.
My Additions to Keep:
1. St. Clair can stay home and "knit."
2. St. Clair is shorter than Gregory with deep blue eyes. Both have black hair.
3. The description of the moor: withered grass and heather, bogs, cold wind, jutting rocks.
4. The carved oaken table and the soft wind in the enchanted circle.
5. The deep mist in which Gregory rides, following the hoofbeats of the Knight.
6. St. Clair never tells what happened on the moor to Gregory or anyone.
7. "Threw back his head and laughed."
8. Gregory's horse disappears.
9. The screech of the elves when Gregory falls.
10. The earthquake when the ale is removed from the circle.
11. Intro and Conclusion.
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